Malevolent Planet Unity2d Day1 To Day3 Public Link [top] | Quick BLUEPRINT |
Over three days, I built a prototype in Unity 2D (2022 LTS) that simulates a malevolent planet. This article details the architecture, code, and design decisions — and provides a public link to the project.
This phase introduced narrative layers and expanded the interactive world.
: Discussions on community boards highlight efforts to balance the main story (repairing a ship) with side content in the village. Summary of Build Platforms Available Content Public Dev Builds Latest previews, full-res art, Android/PC versions Storefront Official wishlist, demo previews Community/Builds Public demo, version comments, dev feedback source code for a specific day's tutorial, or are you trying to the latest public build?
: Introduced the Garden area, though early builds faced some feedback regarding inconsistent movement and grid alignment. Day 2: The Classroom & Interactions Focus : Expanded social systems and NPC depth. malevolent planet unity2d day1 to day3 public link
What kind of (melee, shooting, or avoidance) do you want to implement?
Do you need help setting up the for automated Unity WebGL builds?
: This was the first major public milestone. The Day 1.0 Garden Public Release included a playable build focused on the garden environment. Over three days, I built a prototype in
The complete Unity project files, assets, and daily build snapshots are hosted publicly for the community. You can download the source code, review the commits, or play the WebGL prototype directly in your browser.
Check out the public link to clone the repository and build your own systems on top of this framework. If you want to customize this system further, let me know:
Implementation of the "Hub" centric exploration model, inspired by the Citadel from Mass Effect. : Discussions on community boards highlight efforts to
where users discuss specific versions, such as v0.2.3, and provide feedback on gameplay elements like the open-world village map. : The developer uses
"This is getting creepy," Emily said, her voice shaking.
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