Segatools.ini !!top!! -

While many keys are common ( [jvs] , [vfd] , [aime] , [led] ), each game’s patched executable expects specific sections — sometimes with undocumented flags. Debugging a game often means diffing working segatools.ini samples.

[dinput] LEFT_SIDE=0x01 ; Mouse Left button RIGHT_SIDE=0x02 ; Mouse Right button SLIDER_SPEED=600 ; Speed of the slider when using DirectInput

The file is divided into several sections, each handling a specific aspect of the game's operation. 1. Network Configuration ( [dns] , [net] ) segatools.ini

: Points to a text file containing your 20-digit card ID Emuline .

Think of it as a in INI form.

Depending on the game, this section maps controller inputs or keyboard binds.

This section contains general settings for SegaTools. While many keys are common ( [jvs] ,

| Setting (io4) | Description | |---------------|-------------| | mode= | Input API selection. Set to "xinput" for Xbox-compatible gamepads, "dinput" for other devices, or 2 for keyboard. | | test= | Virtual-key code for the Test button (often 0x31 for the 1 key). | | service= | Virtual-key code for the Service button (often 0x32 for the 2 key). | | coin= | Virtual-key code for coin insertion. | | mouse= | Set to 1 to enable mouse lever emulation—essential for games like CHUNITHM that use sliders. |

: Where applicable, providing examples of expected values can help users. Depending on the game, this section maps controller

: Must match the last octet of your IPv4 address if you are playing in a multi-cabinet ("cab-to-cab") setup. 4. [keychip] - Security Hardware

Misconfigured [aime] section or missing DLL.