| Role | Type | Ability | Key Notes | |------|------|---------|------------| | | Protective | Protects one player per night; dies if protecting target from wolf attack. | Can self-protect once. | | Tough Guy | Protective | Survives one wolf attack; kills a random wolf on death. | Passive; works only once. | | Red Lady | Protective | Protects self at night; cannot be targeted the next day. | Must choose nights wisely. | | Marksman | Killing | Kills one player at night; loses if killing a Villager. | High risk/reward. | | Gunner | Killing | Has 2 bullets; can kill during the day after voting phase. | Cannot be revealed before shooting. | | Judge | Informative | Chooses a player to be put on trial; village votes only on that player. | Can change outcome of tight votes. | | Marshall | Informative | Can reveal role to confirm as Villager. | Once per game. | | Sheriff | Informative | Learns if target is Werewolf or not. | Can be fooled by solo roles. | | Detective | Informative | Learns if target has killed before. | Counts both night/day kills. | | Aura Seer | Informative | Sees alignment (Good, Evil, Unknown). | Unknown = solo roles. | | Seer | Informative | Sees exact role of target. | Most powerful Villager info role. | | Spirit Seer | Informative | Sees if target has died before. | Good for tracking resurrections. | | Loudmouth | Informative | If killed at night, reveals role of one random voter. | Works post-mortem. | | Mayor | Voting | Vote counts as 2. | Reveals role automatically at game start. | | Forger | Supportive | Changes a dead player's role card. | Confusion-based. | | Bell ringer | Supportive | Rings bell to confirm as Villager without revealing role. | Once per game. | | Astral | Supportive | Cannot be killed at night; no vote. | Immune but powerless. | | Ghost Lady | Supportive | Turns into a ghost after death; can whisper to living players. | Limited messages. | | Doctor | Healing | Heals one player per night, preventing death. | Cannot heal self. | | Priest | Protective | Protects from all attacks except wolf. | One-time save. | | Noble | Supportive | Can force a revote during the day. | Once per game. |
Goal: Eliminate villagers until wolves equal or outnumber non-wolves.
Evil players rarely vote for their own teammates unless they are trying to "bus" (sacrifice) them to look innocent. Track who abstains or derails votes on confirmed evils. wolvesville all roles
The backbone of the Village. Each night, the Seer can reveal the exact role of one player. They must share their findings quickly but carefully to avoid getting targeted by wolves.
Instead of exact roles, the Aura Seer detects alignments (Good, Evil, or Unknown/Neutral). This helps scan the lobby quickly for hidden threats. | Role | Type | Ability | Key
: Kills one player every night. Wins by being the last player standing.
This comprehensive guide breaks down all roles in Wolvesville, organized by their respective teams. 🕊️ The Village Team | Passive; works only once
: Survives an extra day after a fatal attack before finally succumbing.
| Role | Aura | Ability Description | |------|------|---------------------| | | Evil | Once per game, protect a player from being lynched by the village | | Wolf Summoner | Evil | At night, revive one dead werewolf for the rest of the game. That player becomes a Regular Werewolf (losing their old abilities) |
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| Role | Description | |------|-------------| | | Protects one player each night. If the protected player is attacked, you die instead of them. Cannot self-protect. | | Guardian Wolf | Betrayer role. Appears as a Villager but belongs to the Werewolves. Protects a player at night. Scares advanced players. | | Flower Child | Picks a player each night. If that player dies, you get their role and ability the following night. High skill ceiling. |