Ninja Ripper 20 -
In the world of 3D modeling, game development, and digital art, the ability to study, study, and re-imagine assets from beloved games is a highly sought-after skill. Whether for creating fan art, studying game design, or producing high-quality machinima, artists often need access to the raw geometry and textures locked within game engines.
The jump from v1.7 to v20 took six years. The roadmap for future updates (v20.5 and v21) includes: ninja ripper 20
Ninja Ripper 2.0 (specifically starting with version 2.0.x and continuing to the latest version 2.14) is an experimental 3D utility designed to extract geometry, textures, and shaders from video games. Developed by , this version is a ground-up redesign of the original 1.7.1 tool to support modern AAA titles and graphic APIs. Key Features of Ninja Ripper 2.0 In the world of 3D modeling, game development,
For 3D artists, game developers, modders, and hobbyists, capturing assets from favorite games is a common desire. Whether for inspiration, studying game design, creating dioramas, or developing mods, getting high-quality 3D models—complete with textures—is often difficult. The roadmap for future updates (v20
Ninja Ripper 2.0 is not just for static models. It can capture:
: Newer beta versions have added support for vertex animation ripping , HDR texture saving , and T-pose extraction for certain games. Common Use Cases Ninja Ripper Official Website
Rips models in popular formats such as .obj (Wavefront), .rip , and allows for conversion to other formats.