Fe Kick Ban Player Gui Script Op Roblox Exclusive ((top)) [LATEST]

Automatically populates with every active user in the server.

: Place a script in ServerScriptService to listen for the event. Warning: You must verify that the player sending the request is an authorized admin.

The script finds the specific RemoteEvent responsible for kicking players and replicates it. fe kick ban player gui script op roblox exclusive

If a game developer creates a RemoteEvent for an admin system but forgets to add server-side validation (checking if the player firing the event is actually an admin), any player can exploit it. An exploiter can use a code injector to fire that poorly secured event and kick anyone in the server. 2. Server Backdoors

scripting community, "FE" (Filtering Enabled) refers to the standard security protocol where client-side changes don't automatically replicate to the server Automatically populates with every active user in the server

The Truth Behind "FE Kick Ban Player GUI Script OP Roblox Exclusive"

: Uses DataStoreService to save the UserId permanently so they cannot rejoin future servers. How to Set It Up The script finds the specific RemoteEvent responsible for

Using OP scripts can lead to a ruined experience for others, leading to reports and swift bans. Conclusion

-- ServerScriptService/AdminServerController.lua local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") -- Configuration local AdminWhitelist = [12345678] = true, -- Replace with your Roblox User ID [87654321] = true, -- Add secondary admin User IDs here -- DataStore for saving permanent bans local BanDataStore = DataStoreService:GetDataStore("PermanentBanRegistry_v1") -- Setup Remotes local RemotesFolder = ReplicatedStorage:WaitForChild("AdminRemotes") local ActionRequest = RemotesFolder:WaitForChild("ActionRequest") -- Helper: Check if a player is an authorized admin local function isAuthorized(player) return AdminWhitelist[player.UserId] == true end -- Handle player joining to enforce existing bans Players.PlayerAdded:Connect(function(player) local userId = player.UserId local success, banRecord = pcall(function() return BanDataStore:GetAsync("Ban_" .. userId) end) if success and banRecord then player:Kick("\n[EXCLUSIVE BAN SYSTEM]\nYou are permanently banned.\nReason: " .. (banRecord.Reason or "No reason specified")) end end) -- Main Remote Event Listener ActionRequest.OnServerEvent:Connect(function(adminPlayer, targetName, actionType, reason) -- Security Check 1: Is the sender an actual admin? if not isAuthorized(adminPlayer) then warn(adminPlayer.Name .. " attempted to execute an admin command without authorization!") return end -- Security Check 2: Does the target player exist? local targetPlayer = Players:FindFirstChild(targetName) if not targetPlayer and actionType == "Kick" then return end -- Sanitize the reason string reason = tostring(reason or "Violation of experience rules.") if actionType == "Kick" then targetPlayer:Kick("\n[ADMIN KICK]\nExecuted by: " .. adminPlayer.Name .. "\nReason: " .. reason) elseif actionType == "Ban" then if targetPlayer then -- Ban online player local targetUserId = targetPlayer.UserId local banData = BanTimeStamp = os.time(), Reason = reason, BannedBy = adminPlayer.UserId pcall(function() BanDataStore:SetAsync("Ban_" .. targetUserId, banData) end) targetPlayer:Kick("\n[PERMANENT BAN]\nExecuted by: " .. adminPlayer.Name .. "\nReason: " .. reason) else -- Offline ban support via username resolution local targetUserId local success, _ = pcall(function() targetUserId = Players:GetUserIdFromNameAsync(targetName) end) if success and targetUserId then local banData = BanTimeStamp = os.time(), Reason = reason, BannedBy = adminPlayer.UserId pcall(function() BanDataStore:SetAsync("Ban_" .. targetUserId, banData) end) end end end end) Use code with caution. Step 3: Coding the Front-End GUI LocalScript