Some mods depend on others to function correctly. Understanding these dependencies is critical in determining the optimal load order.
Imagine you want to play a heavy modded campaign with a camera mod, a recruitment mod, and the 1918 total conversion. Your load order should look exactly like this:
Historical portrait overhauls, unique armor models for generic characters. 7. Submods and Compatibility Patches total war three kingdoms mod load order
Examples: Artwork replacements, 3D model updates, historical banners, and music packs. 5. Unit Packs & Stat Tweaks
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Some mods depend on others to function correctly
Total War: THREE KINGDOMS managing your mod load order is critical to prevent game crashes and ensure that complex overhauls like The Rule of Might (TROM) Total Unique Pack (TUP) function correctly The Core Principle: Top-Down Priority
Examples: Alternative UI layouts, HD terrain textures, dust and smoke enhancements. 7. Character Art, Portraits, and Skins Your load order should look exactly like this:
The Gathering: Core Object , Puzzle Illustration , or Sandbox mods. Add-ons/Patches: WDG2 MTU/TROM Addon , WDG2 Season 2 Update . Language Packs: English translation packs for overhauls. Main Overhaul Packs: TROM Pack 1 , TROM Pack 2 , etc. Character Mods: TUP or Make Them Unique (MTU) .
Examples: Historical character reskins, 2D portrait replacements. 8. Text, Translations, and Localization
Which (like Radious, TROM, or MTU) you want to build around?