Disable any native in-game Anti-Aliasing (like MSAA) if the depth map appears blank, as MSAA frequently breaks ReShade's depth access. Step 4: Activate RTGI Uncheck DisplayDepth and check the box. Watch the lighting recalculate in real-time. Optimizing Performance and Settings
Search for RTGI in the shader list and check the box to enable it. 3. Key Settings in 0.17.0.2
), a slider or side-by-side image is essential to show off the depth buffer and lighting effects. Credit the Author: Always mention Pascal Gilcher (Marty McFly), as RTGI is a Patreon-funded Compatibility: rtgi 0.17.0.2
RTGI (Ray Traced Global Illumination) version 0.17.0.2 is an older, beta-stage release of the popular shader mod developed by Pascal Gilcher (also known as Marty McFly). This specific build, released around October 30, 2020
Quick Tip: Setting up RTGI 0.17.0.2 with ReShade 4.9+ 🛠️ If you're still rocking the Disable any native in-game Anti-Aliasing (like MSAA) if
The shader uses the game’s to track information on geometry depth and orientation. It casts virtual rays across the visible scene to accurately model how light bounces off surfaces, fills rooms with ambient color, and casts soft shadows. Released in late October 2020, version 0.17.0.2 became highly sought after for stabilizing the core engine before later feature overhauls. Key Features of Version 0.17.0.2
No software is perfect. RTGI 0.17.0.2 has a few quirks. Optimizing Performance and Settings Search for RTGI in
The most noticeable improvement is the . In previous 0.17 builds, moving the camera quickly would leave a trail of "light smudges" (ghosting). RTGI 0.17.0.2 introduces a new Temporal Variance Clipping parameter. This allows the shader to reject outdated ray samples more aggressively, resulting in cleaner motion.
RTGI stands for Ray Traced Global Illumination. It is a screen-space shader for ReShade that adds dynamic, physically-based lighting to almost any video game. Unlike official "RTX" implementations that require specific hardware like RT cores, RTGI 0.17.0.2 operates using the game's depth buffer, making it compatible with older GPUs, including those from Nvidia's Pascal architecture and AMD's equivalents. Key Features and Enhancements
Every new version brings quirks. Here is how to solve the most frequent user reports: