Steamapi Writeminidump [new] ◎
Adding a specific comment can transform a minidump from a stack trace into a powerful clue, providing context that can help replicate a difficult-to-track bug.
The values held in CPU registers at the time of failure.
Add additional context to the dump, such as user-specific actions taken before the crash or custom game state, before calling WriteMiniDump . SteamAPI WriteMiniDump
#include #include "steam_api.h" void MiniDumpFunction(unsigned int nExceptionCode, EXCEPTION_POINTERS *pException) // Optional: Add context like current level or memory status SteamAPI_SetMiniDumpComment("User was on Level 3 during crash."); // Write and upload the dump // 1234 is your custom build ID SteamAPI_WriteMiniDump(nExceptionCode, pException, 1234); Use code with caution. Copied to clipboard B. Hook the Handler in WinMain
Visual Studio will attempt to map the dump to your source code. Adding a specific comment can transform a minidump
This article covers what this function does, why you should use it, and how to implement it into your game's executable. What is SteamAPI_WriteMiniDump?
The SteamAPI_WriteMiniDump function is a core part of the Steam Error Reporting system. It allows your game to capture a snapshot of its state (a "minidump") when it crashes and automatically upload it to the Steamworks Partner site for debugging. 🛠️ Implementation Guide 1. Requirements & Constraints #include #include "steam_api
Imagine you are building a 32-bit Windows game (as this function is specifically for that environment). You've integrated the Steamworks API and everything seems fine—until a group of players reports a crash that only happens on level five.
What or language wrapper are you using (e.g., Unreal Engine, Unity/C#, raw C++)?
bool WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID );