Instead, spend gems on:
Some Elfs might have abilities that synergize well. For instance, a stun from a Ranger can set up a Mage for a devastating ultimate.
of your Cores' levels (or cap them at breakpoints like 1100 or 2000). Only level them up to unlock their passive team movement speed and attack speed buffs. 4. Critical Setup & Shop Priorities
Often considered the most reliable magical damage dealer. Druid provides high magical damage, good knockback, and screen-clearing AoE (Area of Effect) attacks. endless+frontier+elf+team
Artifact slots should be a priority for gem spending. Never use gems to purchase units—every unit eventually becomes available for medals.
For newer players, 2 cores (one physical, one magical) are superior for medal grinding. Four-core setups spread your resources too thin for efficient progression. Stick with 2 cores until you’re well into endgame content.
The is not just a random collection of units; it is a finely tuned machine built for speed and efficiency. Whether you are utilizing the "1-4-7" build for rapid stage progression, relying on the Elf's Secret Skill to skip hundreds of stages, or stacking critical damage with support units like the Fairy, the Elf tribe offers the most rewarding gameplay loop for competitive players. Instead, spend gems on: Some Elfs might have
Provides critical quest gold acquisition multipliers.
equally between your two core units (Wind Walker and Elementalist). If your maximum Medal level is 2000, both cores should be at +2000.
The guild raid system, where members earn points by defeating bosses positioned across a map, offers daily participation opportunities that reward consistent engagement. Only level them up to unlock their passive
Sylphid (also referred to as Hoyden Goku in some translations) serves as the primary physical core for Elf teams. With high base damage and excellent scaling, this unit pairs well with Druid to create a balanced 2-core setup covering both physical and magical damage types.
Historically, Elf and Undead have strong options for both core and support roles, though the meta shifts over time. Elf teams are particularly strong for stage progression, while Orc teams are considered strong for late-game content. Stage progression remains Elf-favorable.
Furthermore, the tribe system extends beyond simple stage progression. Daily dungeons impose tribe restrictions, meaning that certain days will forbid the use of Elf units. Having a dedicated mono-Elf team allows you to excel on days when the Elf tribe is permitted, while also giving you a structured approach to building your unit collection over time.