If you'd like to dive deeper into using this tool, please let me know: What specific are you running?
Easily split normals across hard edges to create crisp, clean transitions without multiplying geometry or using excessive bevels.
Developer: Wraith Price: Free (Donationware) Compatibility: Cinema 4D R20 – 2024
: Originally developed and distributed through platforms like Unity Discussions or the developer's dedicated site. Unity Discussions native Normal Editing Manager found in newer versions of Cinema 4D? Cinema 4d Face Weighted Normals
The Vertex Normal Tool allows you to decouple the geometry from the shading. You can keep your topology clean and continuous but tell the render engine to treat it like a hard edge.
Game engines and renderers (like Redshift, Octane, and Arnold) interpolate light across these vertex normals to simulate a smooth, curved surface, even if the underlying geometry is completely flat.
Scenario B: Creating Perfect Hard-Surface Bevels (Face-Weighting)
Crucial for game developers (Unity/Unreal) who need to bake high-poly details onto low-poly meshes without shading errors.
Easily define sharp edges without breaking geometry.
If you'd like to dive deeper into using this tool, please let me know: What specific are you running?
Easily split normals across hard edges to create crisp, clean transitions without multiplying geometry or using excessive bevels.
Developer: Wraith Price: Free (Donationware) Compatibility: Cinema 4D R20 – 2024 Vertex Normal Tool 1.0.5 for Cinema 4D
: Originally developed and distributed through platforms like Unity Discussions or the developer's dedicated site. Unity Discussions native Normal Editing Manager found in newer versions of Cinema 4D? Cinema 4d Face Weighted Normals
The Vertex Normal Tool allows you to decouple the geometry from the shading. You can keep your topology clean and continuous but tell the render engine to treat it like a hard edge. If you'd like to dive deeper into using
Game engines and renderers (like Redshift, Octane, and Arnold) interpolate light across these vertex normals to simulate a smooth, curved surface, even if the underlying geometry is completely flat.
Scenario B: Creating Perfect Hard-Surface Bevels (Face-Weighting) Unity Discussions native Normal Editing Manager found in
Crucial for game developers (Unity/Unreal) who need to bake high-poly details onto low-poly meshes without shading errors.
Easily define sharp edges without breaking geometry.