Update V1 1 4-rune: The Last Of Us Part I
The release represents a closure chapter for The Last of Us Part I on PC. It marks the point where the pirated version finally achieved parity with the legitimate patched version—eight months after the disaster launch.
The Last of Us Part I Update v1.1.4-RUNE: PC Performance, FSR 3.1, and Stability Improvements
Corrects a bizarre visual bug in the Hometown prologue chapter where specific television sets artifacted when utilizing NVIDIA DLSS or AMD FSR. The Last of Us Part I Update v1 1 4-RUNE
: The RUNE installer replaces complex directory structures with a direct directory overwrite, replacing modified game binaries like tlou-i.exe and core asset archives like common.psarc .
: Patches a progression-blocking soft lock that occurred if players attempted to interact with the generator while enemies were still alive in the area. The release represents a closure chapter for The
: Updating to v1.1.4 via RUNE retains older v1.1.3 local save files. However, custom save paths shift if the Steam emulator AppID configurations do not match your previous layout. Technical Installation & Setup Steps
Fixed an environment rendering bug that caused artifacts or distorted displays on certain modern televisions when utilizing NVIDIA DLSS or AMD FSR scaling. : The RUNE installer replaces complex directory structures
: FSR 3.1 allows frame generation to be used independently of the upscaler, meaning players can theoretically use NVIDIA DLSS for upscaling while using AMD's Frame Generation to boost FPS. Performance Review & Analysis
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