Reshade Rtgi 0.36.1 [repack] -

To use RTGI 0.36.1, you need a working installation of ReShade and access to the RTGI shader files (available through Pascal Gilcher’s Patreon). Step 1: Install ReShade with Full Add-on Support

RTGI 0.36.1 does not require an RTX card. It runs via compute shaders on any GPU that supports DirectX 11 or Vulkan.

After the long period where 0.36.1 reigned as the most stable version, Pascal Gilcher released what he calls the in mid‑2025. Highlights include:

RTGI is not distributed for free. It is a Patreon‑exclusive product. The version 0.36.1 is available only to subscribers. Newer builds, including the latest major update, require the "Photon Mappers" tier at . Many users consider this a worthwhile investment for the visual upgrade, but it is a paid mod nonetheless.

Run the installer and select the game executable ( .exe ) you want to mod. Reshade Rtgi 0.36.1

: This version uses a more refined method to reconstruct surface normals from the depth buffer, leading to less noise and "jitter" in the lighting. Accuracy vs. Performance

If you want to customize your visual experience further, I can help you fix specific bugs. Tell me: Which are you trying to mod? What graphics card (GPU) are you using?

: This version refined the way light "bounces." If you stand next to a red wall, the light hitting that wall will cast a subtle red tint onto your character and the floor, a feature often missing in standard game engines.

: RTGI relies entirely on depth data. Within the ReShade menu, use the Display Depth To use RTGI 0

The least expensive settings for a given quality level are bounce count (two bounces are sufficient) and temporal accumulation settings.

Its efficacy relies entirely on "Deep Access"—the shader's ability to read the game's depth map to understand 3D geometry.

stands as one of the most transformative milestones in the evolution of real-time post-processing graphics. Developed by Pascal Gilcher (widely known as Marty McFly), the Ray Traced Global Illumination (RTGI) shader bridges the gap between classic rasterized rendering and modern hardware-accelerated ray tracing.

Beyond the major features, version 0.36.1 brings significant refinements across the board. The popular MXAO (ambient occlusion) shader had its low-radius halos around objects fixed. Additionally, the Launchpad shader, which powers the optical flow for many other effects, was updated with a new gradient descent-based algorithm. It now offers users a choice between the optimizer (fast convergence for lower-quality settings) and SophiaG (slower but finds better minima for high-quality settings), giving users more control over their performance/quality balance. After the long period where 0

Quality: High Radius: 0.65 Bounce Intensity: 0.9 Bounce Saturation: 0.4 Ambient Occlusion Mix: 0.5 Temporal Amount: 0.75 Edge Threshold: 0.15

Launch your game and press the key to open the ReShade overlay. Complete the short tutorial.

: While it doesn't require "RTX" hardware (it runs on compute shaders), it is demanding. A mid-to-high-range GPU is recommended for stable 60 FPS. How to Install : RTGI is typically distributed via Pascal Gilcher’s Patreon . Ensure you have the 0.36.1 files (usually a file and a textures folder). : Drop the files into your game’s reshade-shaders/Shaders reshade-shaders/Textures In-Game Setup : Open the ReShade overlay ( key), enable RTGlobalIllumination

Installing ReShade RTGI 0.36.1 involves a few straightforward steps:

Subscribe to Marty McFly’s Patreon to access the 0.36.x beta files.

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