alderson_disk_0 (Creates giant, habitable flat rings)
But there is a catch: Gigastructural Engineering is not vanilla. You cannot simply type planet_class pc_birch and expect magic to happen. You need the specific —a bridge between the base game’s cheat engine and the mod’s custom content.
While many standard Stellaris Console Commands work, specific mod-related effects often require event IDs or specific global flags.
After changing the planet class, you often need to run event gigastructures.??? (find via debugtooltip ) to initialize the structure’s districts or upgrade chain. stellaris gigastructural engineering console commands link
: Use begin_crisis_blokkats (refer to the mod's internal files for specific sub-event IDs if this one fails). Featured Gigastructure: The Nicoll-Dyson Beam
Gigastructural Engineering & More is arguably the most popular, expansive mod for Stellaris , turning the galaxy into a sandbox of galactic-scale construction. From building a inside a black hole to destroying systems with a Quasi-Stellar Obliterator , the possibilities are endless.
Or use ship designer ID (find with debugtooltip on a built Attack Moon): : Use begin_crisis_blokkats (refer to the mod's internal
This is the standard vanilla command for creating a megastructure. It works with many Gigastructures, but not all.
The Gigastructural Engineering & More mod is one of the most popular total conversions for Stellaris. It introduces massive megastructures, planet-sized warships, and crisis-level threats that require millions of resources to build. If you want to bypass the decades of research and alloy farming required to build a Matrioshka Brain or a Systemcraft, Stellaris console commands are your best tool.
: Type instant_build to finish any megastructure stage or planetary building immediately. It introduces massive megastructures
You can find the comprehensive documentation and full event ID tables on the official Gigastructural Engineering Wiki.
Mod updates frequently change the internal string IDs for megastructures. If a command fails, use the following steps to find the updated code directly within your mod files:
add_ship Attack_Moon_Standard